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Memoria can earn experience by sacrificing other memoria. By leveling up a memoria, its stat bonuses will increase. The experience curve is the same across different rarity, but higher rarity allows higher maximum level.

Each copy of a memoria gives by default 100, 200, 500, 1000 EXP based on its rarity level, this is influenced by the memorias level and using dupes; occasionally it results in super successful, which gives 50% more experience, or more rarely, ultra successful, which gives 100% more. The probability of the bonus is not currently known.

Each memoria starts with a base level of 10, 15, 20 or 30 depending on its rarity; Limit Breaking memoria increases the cap by 5 each, up to 20 more levels and gives more EXP than normally.

Experience table

Level Experience to next level Accumulated exp to level
1 100 0
2 110 100
3 120 210
4 130 330
5 140 460
6 160 600
7 190 760
8 230 950
9 280 1,180
10 340 1,460
11 410 1,800
12 480 2,210
13 550 2,690
14 620 3,240
15 690 3,860
16 760 4,550
17 830 5,310
18 900 6,140
19 970 7,040
20 1,040 8,010
21 1,110 9,050
22 1,180 10,160
23 1,250 11,340
24 1,320 12,590
25 1,390 13,910
26 1,460 15,300
27 1,530 16,760
28 1,600 18,290
29 1,670 19,890
30 1,740 21,560
31 1,810 23,300
32 1,880 25,110
33 1,950 26,990
34 2,020 28,940
35 2,090 30,960
36 2,160 33,050
37 2,230 35,210
38 2,300 37,440
39 2,370 39,740
40 2,440 42,110
41 2,510 44,550
42 2,580 47,060
43 2,650 49,640
44 2,720 52,290
45 2,790 55,010
46 2,860 57,800
47 2,930 60,660
48 3,000 63,590
49 3,070 66,590
50 69,660