A working list of status terminologies and their image equivalents used on the wiki. This list will be expanded as new effects are found and added to the wiki.
Summary of Status Effects
Status effects are divided into their category, the target, and the effect.
The "category" of the effect can generally be determined by the color of the icon or effect except in the case of disc effects. They are divided into green, red, blue, purple, yellow, and discs. The type generally correlates with the "effect" of the status effect.
The "target" can be determined by the primary picture of the icon. This determines what part of a character is impacted by the buff or debuff. For example, a plain sword indicates that "Attack" is affected whereas a sword with jagged lines around it indicates "Damage" is affected.
The "effect" is the actual influence of the buff or debuff on the particular element. This is generally denoted by a symbol on the icon: usually an up arrow, down arrow, x, +, >>, two arrows in a circular position, or no symbol at all. These generally correlate with the category of effect.
Green colored icons denoting some sort of supporting effect such as healing, clearing debuffs, or reviving.
|HP Restore||Instantly restore HP.|
|MP Restore||Instantly restore MP.|
|Survive||Endure and become invincible for the remainder of the turn, and Regenerate HP.|
|Remove Debuffs||Removes all Debuffs.|
|Remove Status Ailments||Removes all Status Ailments.|
Red colored icons denoting some sort of increasing effect.
|Attack Up||Increases attack based on base stat.|
|Defense Up||Increase character base defense.|
|Damage Up||Increase damage on attacks.|
|Magia Damage Up||Increase Magia damage.|
|Status Ailment Resistance Up||Increase Status Ailment resistance.|
|Accele MP Gain Up||Increase MP Gain from Accele discs.|
|Charge Up||Increase damage from charged attacks, ie attacks which consume charge stacks|
|Blast Up||Increase damage from Blast discs.|
|Morale Up||Increased MP Gain from all sources during battle.|
Blue colored icons denoting decreasing effects. They share the exact same pool of "affected elements" but have the opposite effect on them as buffs.
Purple colored icons. These passively inflict an impairment on the character affected.
Yellow colored icons denoting chance or conditional effects applied to a character. Can be buffs, effects on targeting, effect blocking or reactive to met conditions. The effect is denoted by the additional symbol on the icon.
- No Symbol (Adept) - Passive chance effect.
- + (Edge) - Chance to apply an effect via attacks
- x (Anti-) - Immunity to or prevention of an effect
- >> (On Hurt) - Activates on damage taken
Note: Some skills apply these effects at 100% chance. Examples such as Guaranteed Poison Edge and Guaranteed Evade increases the chance of the passive effect occurring to 100% (guaranteed poison applied on hit, evasion of all incoming attacks).
|Damage Increase||Increase damage on attacks.|
|Defense Pierce||Ignore enemy defense on attack.|
|Damage Cut||Reduce damage from incoming attacks.|
|Critical||Deal a critical strike. Critical strike chance does not stack, the highest percentage is used if multiple critical strike chance increases are present.|
|Evade||Evade the incoming attack. This includes any on-hit effects associated with the avoided attack. Evade chance does not stack, the highest percentage is used if multiple evade chance increases are present. A character affected by a Status Ailment cannot evade.|
|Counter||Immediately attack an enemy that deals damage to this character. Does not apply on-hit effects; does not give MP to attacker or receiver. Counter ignores evade and is subject to strong/weak element damage modifiers|
|Chase||Follow any ally's attack with an attack. Chase Attack does not occur if the ally's single target attack kills an enemy. Chase ignores evade and is subject to strong/weak element damage modifiers.|
|Negative Effect Damage Up||Damage increased versus enemies affected by a Status Ailment.|
|Endure||Survive one fatal attack with 1 HP.|
|Provoke||Redirect enemy attacks to self. The position of the incoming damage is changed, i.e. Blast-type damage changes row/column.|
|Regenerate HP||Regenerate HP at the end of the turn.|
|Skill Quicken||Reduce the cooldown of active memorias by an additional 1 each turn.|
|Guardian||Take an attack in the place of an ally. The position of the incoming damage is not changed, i.e. Blast-type damage targets the same row/column. Cannot guard an ally if the user is also a target of the attack Both the guarder and the original target gain MP.|
|Revenge||Gain MP when taking damage from the element character is weak to.|
|Anti-Evade||Ignore Evade effect on enemies.|
|Anti-Counter||Ignore Counter effect on enemies.|
|Anti-Charm||Immunity to Charm effect.|
|Anti-Stun||Immunity to Stun effect.|
|Anti-Bind||Immunity to Bind effect.|
|Anti-Poison||Immunity to Poison effect.|
|Anti-Burn||Immunity to Burn effect.|
|Anti-Curse||Immunity to Curse effect.|
|Anti-Fog||Immunity to Fog effect.|
|Anti-Darkness||Immunity to Darkness effect.|
|Anti-Dazzle||Immunity to Dazzle effect.|
|Anti-Skill Seal||Immunity to Skill Seal effect.|
|Chance to Charm on Attack||Chance to apply Charm on attacks.|
|Chance to Stun on Attack||Chance to apply Stun on attacks.|
|Chance to Bind on Attack||Chance to apply Bind on attacks.|
|Chance to Poison on Attack||Chance to apply Poison on attacks.|
|Chance to Burn on Attack||Chance to apply Burn on attacks.|
|Chance to Curse on Attack||Chance to apply Curse on attacks.|
|Chance to Fog on Attack||Chance to apply Fog on attacks.|
|Chance to Darkness on Attack||Chance to apply Darkness on attacks.|
|Chance to Dazzle on Attack||Chance to apply Dazzle on attacks.|
|Chance to Skill Seal on Attack||Chance to apply Skill Seal on attacks.|
|Chance to Magia Seal on Attack||Chance to apply Magia Seal on attacks.|
Icons with arrows and a depiction of an element, soul gem, or disc type that will change the available discs for the turn.
These skills have non-combat effects.
|Episode Up||The episode experience gained from the battle is increased for the character equipped with the memoria.|
|CC Up||Increase the CC gained after a battle. Only affects base drop, and does not work on supports.|