A working list of status terminologies and their image equivalents used on the wiki. This list will be expanded as new effects are found and added to the wiki.
Summary of Status Effects
Status effects are divided into their category, the target, and the effect.
The "category" of the effect can generally be determined by the color of the icon or effect except in the case of disc effects. They are divided into green, red, blue, purple, yellow, and discs. The type generally correlates with the "effect" of the status effect.
The "target" can be determined by the primary picture of the icon. This determines what part of a character is impacted by the buff or debuff. For example, a plain sword indicates that "Attack" is affected whereas a sword with jagged lines around it indicates "Damage" is affected.
The "effect" is the actual influence of the buff or debuff on the particular element. This is generally denoted by a symbol on the icon: usually an up arrow, down arrow, x, +, >>, two arrows in a circular position, or no symbol at all. These generally correlate with the category of effect.
Green colored icons denoting some sort of supporting effect such as healing, clearing debuffs, clearing enemy buffs, or reviving.
|HP Restore||Instantly restore HP.|
|MP Restore||Instantly restore MP.|
|Survive||Endure and become invincible for the remainder of the turn, and Regenerate HP.|
|Remove Debuffs||Removes all Debuffs.|
|Remove Status Ailments||Removes all Status Ailments.|
|Remove Buffs||Removes all Buffs.|
|Revive Ally||Revives the last fallen ally.|
Red colored icons denoting some sort of increasing effect.
|Attack Up||Increases attack based on base stat.|
|Defense Up||Increase character base defense.|
|Damage Up||Increase damage on attacks.|
|Magia Damage Up||Increase Magia damage.|
|Status Ailment Resistance Up||Increase Status Ailment resistance.|
|Accele MP Gain Up||Increase MP Gain from Accele discs.|
|Charged Attack Damage Up||Increase damage from charged attacks, ie attacks which consume charge stacks|
|Blast Damage Up||Increase damage from Blast discs.|
|MP Gain Up||Increased MP Gain from all sources during battle.|
Blue colored icons denoting decreasing effects. They share the exact same pool of "affected elements" but have the opposite effect on them as buffs.
|Attack Down||Decrease character base attack.|
|Defense Down||Decrease character base defense.|
|Damage Down||Decrease damage on attacks.|
|Magia Damage Down||Decrease magia damage.|
|Status Ailment Resistance Down||Decrease Status Ailment resistance.|
|Accele MP Gain Down||Decrease MP Gain from Accele discs.|
|Charged Attack Damage Down||Decrease damage from charged attacks, ie attacks which consume charge stacks|
|Blast Damage Down||Decrease damage from Blast discs.|
|MP Gain Down||Decreased MP gain from all sources during the battle phase.|
Purple colored icons. These passively inflict an impairment on the character affected.
|Charm||This character cannot take any action.|
|Stun||This character cannot take any action and takes increased damage from its weak element.|
|Bind||This character cannot take any action, takes increased damage from its weak element, and is unable to recover HP.|
|Poison||This character takes damage each turn. This effect does 5% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Burn and Curse|
|Burn||This character takes damage each turn and takes increased damage from its weak element. This effect does 10% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Poison and Curse|
|Curse||This character takes damage each turn, takes increased damage from elements its weak element, and is unable to recover HP. This effect does 15% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Poison and Burn|
|Fog||This character has a 25% chance to miss its attacks.|
|Darkness||This character has a 35% chance to miss its attacks and takes increased damage from its weak element.|
|Dazzle||This character has a 50% chance to miss its attacks, takes increased damage from its weak element, and is unable to recover HP.|
|Skill Seal||Prevents affected character from using skills (memoria skills).|
|Magia Seal||Prevents affected character from using Magia and Doppel.|
Yellow colored icons denoting chance or conditional effects applied to a character. Can be buffs, effects on targeting, effect blocking or reactive to met conditions. The effect is denoted by the additional symbol on the icon.
- No Symbol (Adept) - Passive chance effect.
- + (on Attack) - Chance to apply an effect via attacks
- x (Anti-) - Immunity to or prevention of an effect
- >> (On Hurt) - Activates on damage taken
Note: Some skills apply these effects at 100% chance. Examples such as Guaranteed Poison Edge and Guaranteed Evade increases the chance of the passive effect occurring to 100% (guaranteed poison applied on hit, evasion of all incoming attacks).
|Damage Increase||Increase damage on attacks.|
|Defense Pierce||Ignore enemy defense on attack.|
|Damage Cut||Reduce damage from incoming attacks.|
|Critical Hit||Deal a critical strike. Critical strike chance does not stack, the highest percentage is used if multiple critical strike chance increases are present.|
|Evade||Evade the incoming attack. This includes any on-hit effects associated with the avoided attack. Evade chance does not stack, the highest percentage is used if multiple evade chance increases are present. A character affected by a Status Ailment cannot evade.|
|Counter||Immediately attack an enemy that deals damage to this character. Does not apply on-hit effects; does not give MP to attacker or receiver. Counter ignores evade and is subject to strong/weak element damage modifiers|
|Chase||Follow any ally's attack with an attack. Chase Attack does not occur if the ally's single target attack kills an enemy. Chase ignores evade and is subject to strong/weak element damage modifiers.|
|Damage Up Versus Enemies Affected With Status Ailments||Damage increased versus enemies affected by a Status Ailment.|
|Endure||Survive one fatal attack with 1 HP.|
|Provoke||Redirect enemy attacks to self. The position of the incoming damage is changed, i.e. Blast-type damage changes row/column.|
|Regenerate HP||Regenerate HP at the end of the turn.|
|Regenerate MP||Regenerate MP at the end of the turn.|
|Skill Quicken||Reduce the cooldown of active memorias by an additional 1 each turn.|
|Guardian||Take an attack in the place of an ally. The position of the incoming damage is not changed, i.e. Blast-type damage targets the same row/column. Cannot guard an ally if the user is also a target of the attack Both the guarder and the original target gain MP.|
|MP Up When Attacked By Weak Element||Gain MP when taking damage from the element character is weak to.|
|MP Increase||Start the battle with a percentage of the carriers MP gauge filled up.|
|25px||Anti-Damage Down||Ignore Damage Down effect on self..|
|Anti-Evade||Ignore Evade effect on enemies.|
|Anti-Counter||Ignore Counter effect on enemies.|
|Anti-Charm||Immunity to Charm effect.|
|Anti-Stun||Immunity to Stun effect.|
|Anti-Bind||Immunity to Bind effect.|
|Anti-Poison||Immunity to Poison effect.|
|Anti-Burn||Immunity to Burn effect.|
|Anti-Curse||Immunity to Curse effect.|
|Anti-Fog||Immunity to Fog effect.|
|Anti-Darkness||Immunity to Darkness effect.|
|Anti-Dazzle||Immunity to Dazzle effect.|
|Anti-Skill Seal||Immunity to Skill Seal effect.|
|Anti-Magia Seal||Immunity to Magia Seal effect.|
|Charm on Attack||Apply Charm on attacks.|
|Stun on Attack||Apply Stun on attacks.|
|Bind on Attack||Apply Bind on attacks.|
|Poison on Attack||Apply Poison on attacks.|
|Burn on Attack||Apply Burn on attacks.|
|Curse on Attack||Apply Curse on attacks.|
|Fog on Attack||Apply Fog on attacks.|
|Darkness on Attack||Apply Darkness on attacks.|
|Dazzle on Attack||Apply Dazzle on attacks.|
|Skill Seal on Attack||Apply Skill Seal on attacks.|
|Magia Seal on Attack||Apply Magia Seal on attacks.|
Icons with arrows and a depiction of an element, soul gem, or disc type that will change the available discs for the turn.
|Attribute Draw||Replace all available discs with discs of one particular attribute.|
|Monopolize Draw||Replace all available discs with discs belonging to the character equipped with the memoria.|
|Accele Draw||Replace all available discs with Accele discs. If there are not enough Accele discs in your disc pool, additional acceles are created, all belonging to the character equipped with the memoria.|
|Charge Draw||Replace all available discs with Charge discs. If there are not enough Charge discs in your disc pool, additional charges are created, all belonging to the character equipped with the memoria.|
|Blast Draw||Replace all available discs with Blast discs. If there are not enough Blast discs in your disc pool, additional blasts are created, all belonging to the character equipped with the memoria.|
|Redraw Discs||Redraws new discs from the available pool.|
These skills have non-combat effects.
|Episode Experience Gain Increased||The episode experience gained from the battle is increased for the character equipped with the memoria.|
|CC Gain Up||Increase the CC gained after a battle. Only affects base drop, and does not work on supports.|