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A working list of status terminologies and their image equivalents used on the wiki. This list will be expanded as new effects are found and added to the wiki.

Summary of Status Effects

Status effects are divided into their category, the target, and the effect.

The "category" of the effect can generally be determined by the color of the icon or effect except in the case of disc effects. They are divided into green, red, blue, purple, yellow, and discs. The type generally correlates with the "effect" of the status effect.

The "target" can be determined by the primary picture of the icon. This determines what part of a character is impacted by the buff or debuff. For example, a plain sword indicates that "Attack" is affected whereas a sword with jagged lines around it indicates "Damage" is affected.

The "effect" is the actual influence of the buff or debuff on the particular element. This is generally denoted by a symbol on the icon: usually an up arrow, down arrow, x, +, >>, two arrows in a circular position, or no symbol at all. These generally correlate with the category of effect.

Status Effects

Support

Green colored icons denoting some sort of supporting effect such as healing, clearing debuffs, or reviving.

Icon Name Description
Heal HP Restore Instantly restore HP
Survive Survive Endure and become invincible for the remainder of the turn, and Regenerate HP.

Buffs

Red colored icons denoting some sort of increasing effect.

Icon Name Description
Attack Up Attack Up Increases attack based on base stat.
Defense Up Defense Up Increase character base defense.
Damage Up Damage Up Increase damage on attacks.
Magia Damage Up Magia Damage Up Increase Magia damage.
Debuff Resistance Up Negative Status Effect Resistance Up Increase negative status effect resistance.
Accele Up Accele MP Gain Up Increase MP Gain from Accele discs.
Charge Up Charge Up Increase damage from charged attacks, ie attacks which consume charge stacks
Blast Up Blast Up Increase damage from Blast discs.
Morale Up Morale Up Increased MP Gain from all sources during battle.

Debuffs

Blue colored icons denoting decreasing effects. They share the exact same pool of "affected elements" but have the opposite effect on them as buffs.

Icon Name Description
Attack Down Attack Down Decrease character base attack.
Defense Down Defense Down Decrease character base defense.
Damage Down Damage Down Decrease damage on attacks.
Magia Down Magia Down Decrease magia damage.
Debuff Resistance Down Negative Status Effect Resistance Down Decrease negative status effect resistance.
Morale Down Morale Down Decreased MP gain from all sources during the battle phase.

Status Ailments

Purple colored icons. These passively inflict an impairment on the character affected.

Icon Name Description
Charm Charm This character cannot take any action.
Stun Effect Stun This character cannot take any action and takes increased damage from its weak element.
Bind Effect Bind This character cannot take any action, takes increased damage from its weak element, and is unable to recover HP.
Poison Effect Poison This character takes damage each turn. This effect does 5% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Burn and Curse
Burn Effect Burn This character takes damage each turn and takes increased damage from its weak element. This effect does 10% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Fog and Curse
Curse Effect Curse This character takes damage each turn, takes increased damage from elements its weak element, and is unable to recover HP. This effect does 15% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Fog and Burn
Fog Effect Fog This character has a 25% chance to miss their attacks.
Darkness Effect Darkness This character has a 35% chance to miss their attacks and takes increased damage from its weak element.
Dazzle Effect Dazzle This character has a 50% chance to miss their attacks, takes increased damage from elements its weak element, and is unable to recover HP.
Skill Seal Effect Skill Seal Prevents affected character from using skills (memoria abilities).
Magia Seal Effect Magia Seal Prevents affected character from using Magia and Doppel.

Granted Effects

Yellow colored icons denoting chance or conditional effects applied to a character. Can be buffs, effects on targeting, effect blocking or reactive to met conditions. The effect is denoted by the additional symbol on the icon.

  • No Symbol (Adept) - Passive chance effect.
  • + (Edge) - Chance to apply an effect via attacks
  • x (Anti-) - Immunity to or prevention of an effect
  • >> (On Hurt) - Activates on damage taken

Note: Some skills apply these effects at 100% chance. Examples such as Guaranteed Poison Edge and Guaranteed Evade increases the chance of the passive effect occurring to 100% (guaranteed poison applied on hit, evasion of all incoming attacks).

Icon Name Description
Damage Damage Increase Increase damage on attacks.
Defense Pierce Defense Pierce Ignore enemy defense on attack.
Damage Cut Damage Cut Reduce damage from incoming attacks.
Critical Critical Deal a critical strike. Critical strike chance does not stack, the highest percentage is used if multiple critical strike chance increases are present.
Evade Evade Evade the incoming attack. This includes any on-hit effects associated with the avoided attack. Evade chance does not stack, the highest percentage is used if multiple evade chance increases are present. A character affected by a Status Ailment cannot evade.
Counter Counter Immediately attack an enemy that deals damage to this character. Does not apply on-hit effects; does not give MP to attacker or receiver. Counter ignores evade and is subject to strong/weak element damage modifiers
Chase Chase Follow any ally's attack with an attack. Chase Attack does not occur if the ally's single target attack kills an enemy. Chase ignores evade and is subject to strong/weak element damage modifiers.
Negative Effect Damage Up Negative Effect Damage Up Damage increased versus enemies affected by a Status Ailment.
Endure Endure Survive one fatal attack with 1 HP.
Provoke Provoke Redirect enemy attacks to self. The position of the incoming damage is changed, i.e. Blast-type damage changes row/column.
Regenerate HP Adept Regenerate HP Regenerate HP at the beginning of the turn.
Skill Quicken Skill Quicken Reduce the cooldown of active memorias by an additional 1 each turn.
Guardian Guardian Take an attack in the place of an ally. The position of the incoming damage is not changed, i.e. Blast-type damage targets the same row/column. Cannot guard an ally if the user is also a target of the attack Both the guarder and the original target gain MP.
Weak MP Up Revenge Gain MP when taking damage from the element character is weak to.
Anti-Evade Anti-Evade Ignore Evade effect on enemies.
Anti-Counter Anti-Counter Ignore Counter effect on enemies.
Anti-Bind Anti-Bind Immunity to Bind effect.
Anti-Stun Anti-Stun Immunity to Stun effect.
Anti-Poison Anti-Poison Immunity to Poison effect.
Chance to Poison on Attack Poison Edge Chance to apply Poison on attacks.
Chance to Burn on Attack Burn Edge Chance to apply Burn on attacks.
Chance to Fog on Attack Fog Edge Chance to apply Fog on attacks.
Chance to Skill Seal on Attack Skill Seal Edge Chance to apply Skill Seal on attacks.
Chance to Stun on Attack Stun Edge Chance to apply Stun on attacks.
Chance to Dazzle on Attack Dazzle Edge Chance to apply Dazzle on attacks.

Disc Changing

Icons with arrows and a depiction of an element, soul gem, or disc type that will change the available discs for the turn.

Icon Name Description
Attribute Draw FireAttribute Draw WaterAttribute Draw TreeAttribute Draw LightAttribute Draw Dark Attribute Draw Replace all available discs with discs of one particular attribute.
Monopolize Draw FireMonopolize Draw WaterMonopolize Draw TreeMonopolize Draw LightMonopolize Draw Dark Monopolize Draw Replace all available discs with discs belonging to the character equipped with the memoria.
Accele Draw Accele Draw Replace all available discs with Accele discs. If there are not enough Accele discs in your disc pool, additional acceles are created, all belonging to the character equipped with the memoria.
Charge Draw Charge Draw Replace all available discs with Charge discs. If there are not enough Charge discs in your disc pool, additional charges are created, all belonging to the character equipped with the memoria.
Blast Draw Blast Draw Replace all available discs with Blast discs. If there are not enough Blast discs in your disc pool, additional blasts are created, all belonging to the character equipped with the memoria.

Special Effects

These skills have non-combat effects.

Icon Name Description
Episode Up Episode Up The episode experience gained from the battle is increased for the character equipped with the memoria.
CC Up CC Up Increase the CC gained after a battle. Only affects base drop, and does not work on supports.